1.

Acceptance of Gamified Web-Based Education in Mental Illness Courses: A Survey of Medical Students’ Perceptions Over 5 Years

دوره 14، شماره 3، آذر 2023، صفحه 225-237
Leili Mosalanejad؛ Mehdi Dastpak؛ Zahra Karimian

2.

Comparison of Gamification, Game-Based Learning, and Serious Games in Medical Education: A Scientometrics Analysis

دوره 11، شماره 1، فروردین 2023، صفحه 50-60
MOHADESEH ZOHARI؛ NEDA KARIM؛ SHIVA MALGARD؛ MARYAM AALAA؛ SHADI ASADZANDI؛ SHARAREH BORHANI

3.

Effectiveness of Gamification in Enhancing Learning and Attitudes: A Study of Statistics Education for Health School Students

دوره 11، شماره 4، دی 2023، صفحه 230-239
MEHRNOOSH KHOSHNOODIFAR؛ ASIEH ASHOURI؛ MAHDOKHT TAHERI

4.

Gamification-based Virtual Reality and post-burn rehabilitation: How promising is that?

دوره 11، شماره 2، تیر 2023، صفحه 106-107
Maryam Zavarmousavi؛ Fatemeh Eslamdoust-Siahestalkhi؛ Alireza Feizkhah؛ MohammadReza Mobayen؛ Seyed Armin Fazeli Masouleh؛ Mahshid Badrikoohi؛ Parissa Bagheri

5.

Personalized Gamification in E-Learning with a Focus on Learners’ Motivation and Personality

دوره 12، شماره 3، آذر 2021، صفحه 201-212
MohammadHassan Abbasi؛ Gholamali Montazer؛ Fatemeh Ghrobani؛ Zahra Alipour

6.

Utilizing gamification effect through Kahoot in remote teaching of immunology: Medical students’ perceptions

دوره 10، شماره 3، مهر 2022، صفحه 156-162
JANARTHANI LOHITHARAJAH؛ PUNITHALINGAM YOUHASAN


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