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From Game to Gain: The Effect of Gamification on Students’ Sporting Capital in Health-Promoting Schools | ||
| International Journal of School Health | ||
| مقاله 4، دوره 13، شماره 2 - شماره پیاپی 49، تیر 2026 اصل مقاله (617.34 K) | ||
| نوع مقاله: Research Article (s) | ||
| شناسه دیجیتال (DOI): 10.30476/intjsh.2026.107677.1535 | ||
| نویسندگان | ||
| Amir Rahimi* 1؛ Leila Shahbazpour2؛ Sanaz Mahboubi Osmavandani2 | ||
| 1Department of Sports Management, Faculty of Sport Sciences and Health, University of Tehran, Tehran, Iran | ||
| 2Department of Sports Management, University of Guilan, Rasht, Iran | ||
| چکیده | ||
| Background: The increasing prevalence of physical inactivity among adolescents has raised major health concerns worldwide. Schools, as key social institutions, play a crucial role in fostering lifelong active lifestyles. This study investigated whether a gamified physical education (PE) intervention within Health-Promoting Schools (HPS) could enhance students’ sporting capital. Methods: In this quasi-experimental study with a pretest-posttest control group design, 244 Iranian students (aged 13-16) were randomly allocated into four groups; two control groups of boys/girls and two experimental groups of boys/girls. A six-week gamified intervention was implemented in experimental groups. Research tools included a 25-item Sporting Capital Questionnaire (SCQ), the Perceived Parental Sport Support Scale (PPSSC) and the Sense of Socialization Scale (SSS), administered at Week 0 (pre-test) and Week 7 (post-test). Statistical tests comprised assumption checks (Shapiro–Wilk, Levene), baseline comparisons (independent samples t-tests, χ²), within-group analyses (paired t-tests), between-group comparisons using ANCOVA with pretest scores as covariates, interaction exploration via multiple regression, and reporting of effect sizes (Cohen’s d, partial η²). Results: Significant improvements were observed in the experimental groups as compared with the control groups across all three dimensions of sporting capital. For example, post-test scores for sporting capital increased from 63.1±5.4 to 74.8±6.2 in girls and from 61.5±5.6 to 72.9±6.4 in boys. Gender did not moderate the intervention effect (P=0.198), but perceived parental support positively influenced outcomes (P=0.004). Also, sense of socialization had a weak moderating effect (P=0.057). Conclusions: Gamified physical education (PE), embedded in Health-Promoting Schools (HPS) contexts and supported by families, can effectively build students’ sporting capital beyond short-term motivation. Schools should adopt structured gamified modules, empower teachers with training, and engage parents to strengthen students’ commitment to active lifestyles. | ||
| کلیدواژهها | ||
| Gamification؛ Health-Promoting Schools؛ Sporting Capital؛ Physical Education and Training؛ Adolescent | ||
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آمار تعداد مشاهده مقاله: 8 تعداد دریافت فایل اصل مقاله: 7 |
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