Alizadeh, sima, Haghanikhah, Tayebeh. (1404). Effectiveness of Gamified Scratch-Based Learning Environment on Self-Efficacy, Perceived Usefulness, and Response Efficacy Among Students. سامانه مدیریت نشریات علمی, (), -. doi: 10.30476/ijvlms.2026.106578.1334
sima Alizadeh; Tayebeh Haghanikhah. "Effectiveness of Gamified Scratch-Based Learning Environment on Self-Efficacy, Perceived Usefulness, and Response Efficacy Among Students". سامانه مدیریت نشریات علمی, , , 1404, -. doi: 10.30476/ijvlms.2026.106578.1334
Alizadeh, sima, Haghanikhah, Tayebeh. (1404). 'Effectiveness of Gamified Scratch-Based Learning Environment on Self-Efficacy, Perceived Usefulness, and Response Efficacy Among Students', سامانه مدیریت نشریات علمی, (), pp. -. doi: 10.30476/ijvlms.2026.106578.1334
Alizadeh, sima, Haghanikhah, Tayebeh. Effectiveness of Gamified Scratch-Based Learning Environment on Self-Efficacy, Perceived Usefulness, and Response Efficacy Among Students. سامانه مدیریت نشریات علمی, 1404; (): -. doi: 10.30476/ijvlms.2026.106578.1334


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