Alizadeh, Sima, Haghanikhah, Tayebeh. (1404). Effectiveness of Gamified Scratch-Based Learning Environment on Self-Efficacy, Perceived Usefulness, and Response Efficacy Among Students. سامانه مدیریت نشریات علمی, 17(1), 94-107. doi: 10.30476/ijvlms.2026.106578.1334
Sima Alizadeh; Tayebeh Haghanikhah. "Effectiveness of Gamified Scratch-Based Learning Environment on Self-Efficacy, Perceived Usefulness, and Response Efficacy Among Students". سامانه مدیریت نشریات علمی, 17, 1, 1404, 94-107. doi: 10.30476/ijvlms.2026.106578.1334
Alizadeh, Sima, Haghanikhah, Tayebeh. (1404). 'Effectiveness of Gamified Scratch-Based Learning Environment on Self-Efficacy, Perceived Usefulness, and Response Efficacy Among Students', سامانه مدیریت نشریات علمی, 17(1), pp. 94-107. doi: 10.30476/ijvlms.2026.106578.1334
Alizadeh, Sima, Haghanikhah, Tayebeh. Effectiveness of Gamified Scratch-Based Learning Environment on Self-Efficacy, Perceived Usefulness, and Response Efficacy Among Students. سامانه مدیریت نشریات علمی, 1404; 17(1): 94-107. doi: 10.30476/ijvlms.2026.106578.1334


سامانه مدیریت نشریات علمی. قدرت گرفته از سیناوب